iRacing's 2022 Season 4 includes NASCAR NEXT Gen AI | Traxion

2022-09-09 23:41:51 By : Mr. Wayne Wang

On Wednesday, 7th September, the fourth and final season on iRacing’s 2022 content calendar will release.

Included in the new build will be new content in the form of tracks and cars, as well as additional updates and fixes to the simulation in many different aspects.

The 2022 iRacing Season 4 pre-release notes were unveiled in the iRacing forums on Saturday (3rd September) and in those notes, we were able to fine out exactly what else iRacing has in store when the service updates in the middle of next week.

🇳🇴 Rudskogen Motorsenter will be coming to iRacing in 2022 Season 4 as free base content!https://t.co/MWSwO7S53F pic.twitter.com/0UPscF5xte

All of the previously announced pieces of new content will be available following the build implementation. While there are no surprises to be had this time around, there are a good few pieces of content to look forward to starting on Wednesday.

The batch of new content includes the two new road courses that were announced this week – Motorsport Arena Oschersleben and Rudskogen Motorsenter, the latter of which will be joining iRacing as free base content with a current subscription.

Oschersleben in particular will have four layouts – Grand Prix, Alternate, B Course, and C Course.

The build will also include another new dirt oval, Lucas Oil Speedway, which was announced a while ago but they’ve been busy releasing the other dirt ovals such as Port Royal and I-55. Perfect timing for the upcoming World of Outlaws console title they’re working on too.

Finally, the newest vehicle on the service will be the Porsche Mission R Concept Car, the first all-electric vehicle on iRacing. This piece of machinery is a huge bridge between sim and reality as the concept’s cockpit also doubles as a sim racing rig in a real world application.

One has to wonder, however, if you might be able to sim race in the sim car in the sim… like an inception-style sim-ception or something… I digress.

Indianapolis Motor Speedway recently got a rescan, with the road course releasing in time for the IndyCar / NASCAR doubleheader weekend in July. The updated IndyCar oval, famously used for the Indianapolis 500, will now be available as well starting in Season 4.  

For fans of the ARCA Menards Chevrolet Impala or the Lotus 79, both of those cars have been rebuilt and remodeled from bumper-to-bumper.

Whether that entails an updated look altogether for the ARCA Menards vehicle in general remains to be seen, as the current day vehicles resemble a NASCAR Gen 6 more than a NASCAR Gen 4, which is what the current model is based on. 

AI racers, there are a ton of additional cars and tracks being added to iRacing AI in Season 4. Most notably, the NASCAR NEXT Gen cars are going to be available to race against the computer starting on Wednesday. The GTE cars (BMW M8, Chevrolet Corvette C8.R, Ferrari 488, Ford and Porsche 911 RSR) as well as the Lotus 49 will also be enabled for AI racing. Custom Classes are also being added. 

As for the new AI-enabled tracks, 13 in total will have AI racing capabilities in Season 4.

Those tracks include Canadian Tire Motorsports Park, two configurations of the Circuit des 24 Heures du Mans, the new IndyCar oval at Indianapolis Motor Speedway, all four of the brand-new configurations at Motorsport Arena Oschersleben, three of the Nürburgring Combined configurations, including the 24h, Short w/out Arena and VLN, the Nürburgring Grand-Prix-Strecke, and the new Rudskogen Motorsenter. 

While there’s still a good chunk of tracks not AI enabled just yet, merely having the NEXT Gens available to race against a computer will be huge. Combine those efforts with some of the great painters on Trading Paints and you just might be able to simulate a good portion of the 2022 NASCAR schedule against the AI. 

Another additional update that caught my eye was regarding the iRacing New Damage Model. While the system is still developing as it goes, in recent months, many iRacers have either been bit by bugs surrounding the technology or not affected the way they should have been if the damage properties were properly configured. 

Now, in addition to the New Damage Model, there exists the Energy Damage System. EDS will help the sim divi up damages to players based on “impact energy instead of raw impulse magnitude” which should lead to more realistic damage properties, possibly less brittle mechanisms moving forward. 

The full list of pre-release changes is posted below, courtesy of iRacing. I am crossing my fingers that this build doesn’t put my PC in the grave like the last one almost did.

Is there anything that you’re looking forward to in the upcoming season? I’m definitely ready to get my iRacing AI on with the NASCAR NEXT Gen! Let us know your thoughts in the comments below. 

AI Drivers have passed the classroom and on-track testing for racing at the following additional tracks and configurations: 

<Car Class> GT1 Cars 

<Car Class> GT3 Cars 

<Car Class> GT4 Cars 

<Car Class> GTE Cars 

<Car Class> NASCAR Camping World Truck Series Trucks 

<Car Class> NASCAR Classic 1987 Cars 

<Car Class> NASCAR Cup Series Next Gen Cars 

<Car Class> NASCAR Xfinity Cars 

<Car Class> Touring Cars 

ARCA Menards Chevrolet Impala 

Chevrolet Monte Carlo SS 

Dirt Sprint Car Non-Winged 

Ford GT GT2/GT3 

Global Mazda MX-5 Cup 

Hyundai Elantra N TC 

Hyundai Veloster N TC 

McLaren MP4-12C GT3 

Mercedes-AMG F1 W12 E Performance 

Modified – SK & NASCAR Whelen Tour Modified 

Porsche 718 Cayman GT4 Clubsport MR 

SCCA Spec Racer Ford 

Stock Car Pro Series Chevrolet Cruze 

Supercars Ford Mustang GT 

Supercars Holden ZB Commodore 

[Legacy] Porsche 911 GT3 Cup (991) 

Canadian Tire Motorsports Park 

Circuit des 24 Heures du Mans 

Lucas Oil Raceway (IRP) 

Sandown International Motor Raceway 

Suzuka International Racing Course 

WeatherTech Raceway Laguna Seca 

World Wide Technology Raceway (Gateway) 

[Legacy] Texas Motor Speedway – 2009 

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